From the earliest days of the Institute’s existence, MIT faculty recognized that extracurricular activities were vital to their students’ education. To that end, MIT has always encouraged as many projects as students could dream up. One of the most significant academic innovations at the Institute was the creation of the Independent Activities Period (IAP). Four weeks of unfettered exploration, experimentation, and education, IAP is held each January between the fall and spring semesters. Open to the entire MIT community, thousands of courses, lectures, seminars, and special events have been offered over the past 40 years, ranging from mystery hunts and poetry discussions to MATLAB® seminars and public-service projects. Some offerings have gained considerable public attention, including “Charm School,” the 6.270 robot competition, and an especially notorious seminar begun in 1979 that taught the rudiments of card counting. Fictionalized accounts of the MIT Blackjack Team— including two best-selling books and a feature motion picture—plus three television documentaries, multiple news accounts, and numerous commentaries have made “How To Gamble if You Will” IAP’s most famous course.
Exhibited:photo: MIT Museum Collections
2008 article in The Tech on "Bringing Down the House" and "21"
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[...] Scratch introduces programming for all ages. [...]
The recent paper by the two mathematician’s Evangelos Georgiadis and Doron Zeilberger and computer brain bit Shalosh B. Ekhad “How to gamble if you’re in a hurry” seems to fit this type of work.